From 12e4757cf394d830aa730523c02639fae87c8f19 Mon Sep 17 00:00:00 2001 From: Squall-Leonhart Date: Mon, 16 Oct 2023 04:20:45 +1100 Subject: use texelfetch instead of texturelod --- src/video_core/host_shaders/convert_d32f_to_abgr8.frag | 2 +- src/video_core/host_shaders/convert_d32f_to_bgra8.frag | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag index 04cfef8b5..4e5a9f955 100644 --- a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag +++ b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag @@ -9,6 +9,6 @@ layout(location = 0) out vec4 color; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); - float depth = textureLod(depth_tex, coord, 0).r; + float depth = texelFetch(depth_tex, coord, 0).r; color = vec4(depth, depth, depth, 1.0); } diff --git a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag index c0d8ff36b..82dfca739 100644 --- a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag +++ b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag @@ -9,7 +9,7 @@ layout(location = 0) out vec4 color; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); - float depth = textureLod(depth_tex, coord, 0).r; + float depth = texelFetch(depth_tex, coord, 0).r; color = vec4(depth, depth, depth, 1.0); color = color.bgra; // Swap color channels for BGRA format } \ No newline at end of file -- cgit v1.2.3